Tides of Terror
The Great Argonian Empire has fallen, what is left is a shadow of its former self, slowly rebuilding the civilization under their new ruler. What glimmer of hope there is for the future has been overshadowed by the effects of great evil threatening the land. With the return of a dreaded archfiend centuries ago, the dark taint of evil spread across the continent, warping the once proud continent. No one across the ocean dares delve deeper than the various port towns that line the coast.
When you make your character, it is very important to provide a back story that includes his/her/its hopes, dreams, fears, personality, and any other quirks they may have
There are a few rules for the campaign that you should be aware of:
- The list of usable books are as follows: This may change over the course of the campaign, and I’ll update it as necessary. If you wish to use content not found in any of these books, run it by me first.
Book of Vile Darkness
Drow of the Underdark
Dungeon Master’s Guide
Expanded Psionics Handbook
Fiendish Codex 1: Hordes of the Abyss
Fiendish Codex 2: Tyrants of the Nine Hells
Heroes of Horror
Manual of the Planes
Monster Manual version 3.5
Monster Manual II
Monster Manual III
Races of Stone
Races of the Wild
- We will be using Massive Damage Rules, starting with the standard. I reserve the right to alter the ruling to make the game more challenging.
- Need a character Idea? I suggest Heroes of Horror and Libris Mortis
- All players can have one willing character change. All future character changes will result in level penalty.