Tides of Terror

From Nigel's Diary
Adventure Log Session 2

Session 2a
Session2b

HED HERTS BUT I BET I HURT MR KRAWN TOO SO IM SORY MR KRAWN DONT BE MAD AT ME

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Willis' Diary Entry (Session 2)

the past few days have certainly been a interesting series of events. After arriving in town to attend the party at the Hatlock Manor i was told that said party was canceled due to a murder and was directed to the guard station for more details, soon afterwards i joined up on a crew to set sail and find the murderer. We spent a week in town in which time i gathered money and lifted spirits by playing my lute int the town square (easy money), where i befriended one of my fellow crew members, a young halfling man of whom i still do not know the name of. Also part of the crew were a hulking man named Nigel who, while he may be strong, is not to bright, there is also a town guard namedEustace and his friend, Jekkrov the ships doctor (but he is not to good at his job), There is also the Mysterious women in the robes and the overly paranoid man,Captain Jeffery Dove and his first mate Johny-Boy. I spent my time on board playing music until we ambushed by a gang of Kapas, although i don’t know the exact details of the fight(because i was knocked unconscious), i do know that we won. The next day we stopped at a small town to gather supplies and i gathered money by playing music. Yup, these past few days sure have been interesting, my life just got a whole lot more exiting….

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From the Mind of Mr. Crown (Session 1)
Because he doesn't have a pen

Today started well enough. Woke up without that ache in my knee, and the room smelled like flowers. I think the Land-Lady’s been perfuming my door, she has said I reek of metal. Can’t imagine why. Spent the ‘fore-dawn shining my mail and sword, and decided to bring that little boot-dagger I’d bought at that traveling festival some time ago.

Well, I’d strapped up steels and marched down the Watch House to see the assignment boaEustace Crownrd. “CROWN- Mn St Gate Hs.” It had just started to drizzle.

So, I spend the morning and after-noon in that outhouse by the town edge, say g’morning to the locals and travelers. Every damn one of ‘em stepped on the worms. It’s hard not to do, but these pedestrians were at it like they were goin’ for a medal.

Time rolls on, there were some shenanigans by the Dock and an angry worker got brained by another “”/campaigns/tides-of-terror/characters/archer-longshaft" class=“wiki-content-link”>mysterious stranger." Those fools won’t fess up- they’re getting beat by a woman, I can feel it.

Trailing into the evening I sat in that gatehouse waiting for my relief to come (bastard missed my break to eat at noon) and from the house on the hill I hear a shrill little scream off the wind. Rousin’ the others I make way up to the manor of old Hatlock, and see the door cleaved in.

The other guards and I split to explore with the rods ablaze, and as George and I hit the top of the stairs some translucent bitch has the nerve to appear from the wall and produce an axe in my face. I would’ve let her have it, but I remembered that I’d left something horribly valuable back with the other guards who went off the main foyer- so I calmly went to fetch them. Two of the boys seem to go down into the cellar from this side room (which was remarkably unadorned and bland for such a fancy home). I can’t clearly remember what happened next, but there’s an angsty broad in a robe that clinks, a Tree-Rat with a bow (typical), a wee-man with acclaimed pilfering fingers, and a great bloke the size of a house- I quite like him. Moderate chaos ensues, some of us descend to the cellar where I’d met Wormy (ah, I failed to mention that. Was George, now Wormy. Wormy infected one of Hatlocks’ guests, too) and off’d ourselves to find my other guard, and perhaps whatever had infested poor George (resthisheart).

I shackle an ass-hat son of Hatlock to a keg and hand him my mace, and take our Motley Crew through a door hidden in a wine cask (a serious violation of the King’s Building Code, I made a note to add that to my report). It trailed on for a ways; we came across poor Detritus (resthisheart), and an old family tomb (?) with an open casket. The big one said something about a box. Sweet Gods the paperwork that will come.

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From the Diary of Aria Hawkish (Session 1)

Finally reached the town I got the invite from. The town is apparently on the unintelligent side, the the local stores don’t have anything at all that i haven’t seen in every other town. I made it to the mansion i was invited to. The party seemed to be quite a few travelers with stories to tell. I listened to them until the one named Eris decided to bring out that box she claimed could speak to the dead. Ive heard of spells that can, but never a box that can. It seemed interesting until the box started to say something about giving up worldly belongings. At that point, paying much closer attention to the box, i noticed it was a spell imitating the dead wife’s voice. After i called Eris out on it, she tried to continue to play it off. Ignoring the obvious attempt at stealing belongings, dinner was ended and everyone retired for the night. During the night, apparently there was screaming that woke everyone up, except for me. The commotion afterword woke me up, just in time for me to find out that the owner of the mansion had died. Trying to find out what happened, we found Eris hiding in a room full of gems and other expensive items. After confronting her, she claimed to know nothing about the owners death. In fact she seemed absolutely terrified. Shortly after confronting her, we heard some commotion and two of the others went off to see what happened. Moments later, they came running back like death was on their backs. The big one immediately moved an entire wardrobe into doorway. He then jerked like he was hit by something big. Obviously hurt, i cast a spell to get him back on his feet. in an attempt to get out of the room, he then tried to smash his way out through the window. somehow, he bounced of the window. We then heard what sounded like bells ringing downstairs. after a moment, we headed down to investigate when we found one of the local guards investigating the ruckus in the mansion. He brought us to his commander just in time for us to encounter a Spawn of Kyuss. It had infected one of the guards. We quickly dispatched it, but one of the others were infected during the scuffle. He was taken of to attempt to be healed of the infection at the towns healer. After that we headed down into the bottom cellars of the mansion.

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An Invitation
From the Pen of Jonathan Hatlock

Greetings,

My name isJohnathan Hatlock, lord of Hatlock Manor in the township of Gandolwire, located upon the scenic Western Coast of the Lands of Lacia. For years I have been hosting a yearly party at Hatlock Manor, to alleviate the boredom of the cold winter months. You are invited to share your tales of adventure with fellows at my home. I will provide refreshment and lodging for the duration of the dinner party. You provide the entertainment. This year’s special guest is none other than the great seafarer, Geoffrey Dove. Do not miss his delightful tales.

Sincerely
Johnathan Hatlock
Lord of Hatlock Manor and Gandolwire
Kingdom of Lacia.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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